I’ve linked accelerometer data to two circle nodes in an application written in Swift—now you can move and they move.
The nodes are simulated ‘physics bodies’. This means I can get all sorts of interesting physics data from them—velocity, collision force, collision point…and send that data back to the Arduino to actuate things like mini vibrating motor discs. The data I’m most interested in using is the collision normal: a normalized value describing the direction of the collision.
Next step: mapping the collision normal to a circular array of mini motor discs